Definition of Free-to-Play Monetization

Free-to-Play Monetization is a method of maximizing digital supply for different levels of demand through micro-transactions. I won’t even mention that it is also freely open to anyone to download.

It has become an important business model to understand since it creates synergies with mass market and acts as a solution to previous prevalent game monetization model’s problems;

  1. Package game being pirated.
  2. Online subscription games not being able to maximize profit from its user pool.

Further note

Let’s compare supply & demand graphical representation between usual Previous model and Free-to-Play model.

f2p_supplydemand_01 f2p_supplydemand_02

As one can see, the model has shifted from aiming for one $60 package or $30 subscription fee to a free access game that has multiple products with well calculated price points that is targeted for specific players. This can maximize profit for players in range of yellow, who are willing to spend more and green, who are not willing to spend as much.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s