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Practical Design Theories & Methods

Game Design Workshop, Issue #001

Posted on November 15, 2015November 15, 2015 by Sun

– Role of a Designer – Standard for Good Design – Art: Juice it – Programming: Agile prototyping

Definition of Free-to-Play Monetization

Posted on October 12, 2015November 22, 2015 by Sun

Free-to-Play Monetization is a method of maximizing digital supply for different levels of demand through micro-transactions. I won’t even mention… Read more Definition of Free-to-Play Monetization

Manager vs Leader

Posted on October 10, 2015October 12, 2015 by Sun

Manager: Follow Top Down Try to verify that the team member is wrong Teach by ordering Fire if not following Hire if… Read more Manager vs Leader

13 Psychological Cognitive Biases and Game Design Applications

Posted on October 5, 2015February 19, 2017 by Sun

Useful Psychology cognitive biases Ambiguity Effect: Tendency to avoid options with lack of info. Uses: Be very clear about game feature’s rules… Read more 13 Psychological Cognitive Biases and Game Design Applications

Desirable Free-to-Play Game Design

Posted on October 4, 2015February 19, 2017 by Sun

Current market’s Free-to-Play(F2P) game usually has at least one of these design traits that players universally don’t like: Less return: Cash to in-game return is… Read more Desirable Free-to-Play Game Design

Definition of Game Design

Posted on October 3, 2015October 5, 2015 by Sun

Game design is the art of formulating planned system to facilitate play. Formulation includes the following: Goals Purpose: Why is this… Read more Definition of Game Design

Recent Posts

  • Game Design Workshop, Issue #001
  • Definition of Free-to-Play Monetization
  • Manager vs Leader
  • 13 Psychological Cognitive Biases and Game Design Applications
  • Desirable Free-to-Play Game Design

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